﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework;

namespace odinshrine
{
    class BadGuys : Humain
    {
        public state Ennemistate;
        public int Points;
        public int maxVie;

        public virtual void IA(Joueur player, GameTime gameTime, map Map, GestionPhysics phys)
        {
        }

        public BadGuys(Texture2D texture,int width, int height, int vie, int vitesse, Arme arme, int point)
        {
            Load(texture, width, height);
            this.maxVie = vie;
            this.Vitesse = vitesse;
            this.arme = arme;
            this.Points = point;
        }
        public BadGuys(BadGuys bad)
        {
            Load(bad.texture, bad.FramesMax, bad.HauteurMax);
            this.maxVie = bad.maxVie;
            this.Vitesse = bad.Vitesse;
            this.arme = bad.arme;
            this.Points = bad.Points;
        }
    }
}
